a game of calls, hearts, and the sea that keeps
Raising the sails…
Sign in to keep your collection, decks, cosmetics and progress — one identity across web, iPhone and Android.
Accounts are real: Google sign-in is verified with Google, email passwords are stored hashed, and your profile is saved to your account — sign in on any device and your collection is there.
Every new player chooses one themed starter deck. It is yours to keep — its cards enter your collection, and you can build more decks from everything you earn.
Cross My HeartTap a card for its actions — play it, set it as Energy, or inspect it.
New Deck starts from an empty list. Edit Deck opens one of your saved decks in the builder. Build for me picks a Captain and builds the best deck it can from the cards you own — with a written guide to sailing it.
The Shop takes Doubloons only — earned through play. Salvage is spent at the Crafting Bench, never here.
The Bench takes Salvage — melted duplicates — and Blank Charters. Salvage re-crafts copies of cards you have owned before only; it can never make a first copy. A Blank Charter crafts any one card you have never owned.
Friends live on your account: add friends by their tag, see who is online, and challenge a friend directly into a private match room. Everything on this page is real — your list follows your account across devices.
An invite is an explicit invitation: it sits pending until your friend accepts, and the match begins the moment they do. (A room code, below, is the cold-challenge route.)
Share a room code with anyone; whoever enters it takes the other seat, and the match begins the moment both decks are ready. Codes are honoured by the server-held rooms — one shared table, both captains live.